Automated story generation
As a Master's student I am working in interactive storytelling. I'm primarily interested in modelling the many abilities that a human game master has to use when running a RPG campaign.
MSc. Student
Master's student
Hi! I'm Santiago Góngora, a Master's student at Grupo de Procesamiento de Lenguaje natural (🇺🇾), advised by Luis Chiruzzo (Universidad de la República, Uruguay) and Gonzalo Méndez (Universidad Complutense de Madrid, Spain). I'm currently working on the modelling of the linguistical and creative complexities of an RPG's game master.
I got my B.E. in Computer Science from Universidad de la República (Uruguay). My Bachelor thesis was about Guarani, a low-resource language spoken in South america (mostly Paraguay), also advised by L. Chiruzzo.
Please don't hesitate to contact me for any questions, comments or requests.
I started doing research in 2020, while still an undergraduate student. Being Natural Language Processing my main research area, my specific interests are the following:
As a Master's student I am working in interactive storytelling. I'm primarily interested in modelling the many abilities that a human game master has to use when running a RPG campaign.
For my Bachelor thesis we built some resources for Guarani, an indigenous language from South america, considered a low-resource language in the NLP community. We then worked on a Spanish-Guarani parallel corpus for MT benchmarking, presented at LREC2022, available on GitHub.
As part of a collaboration between our research group and Políticas lingüísticas-ANEP, we are working on language games to enhance English teaching in primary schools, mainly for those located in rural areas.
As expected, my personal interests are closely related to my research interests.